For the past week I've found myself hooked onto Slingo Supreme. This old game is interesting and fun to play because it combines Bingo with Slots. The general idea of the game is simple: hit the spin button, get 5 numbers (1 for each column), and try to match your board with the numbers you got from the spin. In the supreme version, users can play with powerups such as devil protection (protects you from loosing points in the mini gambling games), x-ray (see where powerups are hidden on the board), free spins, extra points, etc. Users also try to match a certain pattern and if it is done, there will be bonus points awarded. Although fun on its own without sound, I think the casino like sounds that are made when spinning for numbers gets the player even more hooked into the game. Here's a short gameplay video to give you an idea:
For the GDW update, I've uploaded a picture of the particle system (and yes it took me a while). I'm currently working on collisions detection/response for the game. A basic implementation was already done previously, but it still some work (especially in the repulsion area) so I will be spending a day or two trying to fix it up.
For anyone interested, here's a link to the tutorial for this particle system:
http://www.swiftless.com/tutorials/opengl/particles.html
I've used it as a base and made a few modifications. Once the collisions are working correctly I will either be working on a png loader / main menu for the game or will be going back to this particle system and adding more to it so that it is more customizable (the art department has asked that an alpha component be added, direction should be changed, change it so that there is a spark like effect rather than fountain / bursting out effect, and also look into creating fog as it may be needed in the game)
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