Our GDW game is now done with and officially submitted. In my opinion the title is a bit misleading as I don't feel that we have much when compared with some of the other groups.
Unfortunately a lot of people in the group (myself included) weren't too interested in the game after the design was completely re-done by the game designer. It was originally supposed to be a more cartoony game but our designer didn't get into GDW3 so somebody else took over as the designer.
Also, although our group seemed big only so many of us were actually working on the game, and two programmers can only do so much.
That aside, I think it was a nice little demo we have. If anything this was a good learning experience. The game engine course felt like a "throw you into the ocean so you can learn how to swim" kinda course, hand having to dig around everywhere and try to follow some of the examples was a good way to learn how engines worked.
Hopefully whatever game we work on next semester will be a much more well planned out game and everyone will be interested in working on it.
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