Monday, January 23, 2012

Rules vs Mechanics

In Raph's blog, he mentions that games have 3 types of games, constituative, operational, and implicit. 

Some of the arguments he makes in his blog post are:
- core precept are made out of games
- game grammer focuses on constituative rules
-"falling and dying" are seen as feedback from the game


Ralph discusses the differences between rules and mechanics and how they fit into the MDA model. I agree with his points about how rules and mechanics are not the same. Mechanics are built in functions that make up the game, while rules are there for restraining the player on what he can or can do.

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