Sunday, January 15, 2012

GDW Update - 1

Time for a long overdue update on how I'm doing this semester for the game. I've switched from programming to working on art, modeling, design, and business stuff for the game this semester. I will also most likely be programming some of the raknet stuff for the game later on in the semester.

To try to help the group get off to a better start this year/semester, what I am doing now is doing a placeholder level. The other artist and I have been working hard to get some placeholder objects/levels in place so that the programmers will have something to work with while we model the actual stuff during the semester. This way, hopefully there will be no complaints and when the models are completed they can be smoothly and easily incorporated into the game with no trouble. Below are some pictures of what the placeholder level looks like right now:

Here is a screenshot of the level from perspective view

The same level from top view
A lot of the stuff isn't 100% finalized yet so they can still change. This should, however, be enough for the programmers to work with for now until the game is more planned out during this next week.

Some of the stuff that have been planned out:
Characters: We have planned 4 characters/classes: Assault, Sniper, Medic, and Engineer. To provide a rough idea, the assault character will be the most well balanced of the 4, the sniper will have high damage and accuracy but is slow, the medic is able to heal allies, and the engineer is able to place turrets that will fire at the enemy automatically.

Gameplay: The game will basically be similar to a 'horde mode' game, where hordes of enemies will come at the players until they die. There will endless waves of enemies, hence the game name 'Endless'.

Multiplayer: As part of the assignment, the game will allow for multiple players to play over a network. A maximum of 4 players is allowed with AI controlling the other un-chosen characters. There will also be a public and private chat option.

Obstacles: The obstacles will be destroyable. Depending on what the object is, it will have a set amount of HP and once there has been enough damage (whether from player or enemy), it will be destroyed and nobody will be able to hide in that area without being shot at.

Story: Basically, the year is 2050 and the game takes place on planet Earth. An evil corporation sees the human race as nothing more than a "disease" that will continue to pollute the world and bring it to its doom. In an effort to prevent this, the evil corporation is trying to take over the world and replace humans with robots. The player will play as part of a special task force the government has assembled in an attempt to infiltrate headquarters and steal highly sensitive information / bring down the corporation.

I will stop here for now for this post. For those interested, you can read more about the development of our game on this blog: http://www.slightlytoastedgames.blogspot.com This is our new team blog and will have posts from everybody in the group.

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