Over the past week, the group had ran into a bump in the road and unfortunately one of our group members had been pulled from 3rd year GDW. The group is still searching for a new member to join us.
Aside from that bump in the road, the group is on track to have milestone 1 completed on time. The commitment document has been completed as well as my individual list of tasks that I must complete for this year's GDW. At this point everybody knows what their jobs are and what's left is to go through and edit the documents, and do a group meeting to make sure everything has been covered and no task has been forgotten.
For me this year, I will be doing almost the same stuff last year for the programming department. Some items on my to do list include: save/load system, 3D sound, controller input, particles, plan group meetings, and help out with some of the business documents that need to be written.
The design of the game/levels is for the most part complete. However, nothing is really 100% final yet and there will still be some tweaks here and there before the design is final. Levels have been planned out and the art department has also started working on some concept art for some of the levels. On top of that, sketches have also been done for the characters since it was part of a modelling assignment that was due last week.
Sunday, September 25, 2011
Monday, September 19, 2011
New School Year = New Game
It's a new school year and that means it's time for a new game for the game development workshop. For this year's game, our group is creating a puzzle/strategy game. Here's some info about the game we have planned:
Currently, the team is working on a list of things that will need to be done so that everybody will know what needs to be done for the game and will have something to follow on for the rest of the semester/year. The design of the game is still in it's early stages and some members feel the game's design in its current state is more of a horror game than puzzle/strategy while others find that there is a balance between the two.
In order to stay on track (and to meet assignment due dates) concept art for the game has already been given the green light and some members are working on concept sketches for characters while others work towards finalizing the game's design and finishing a to-do list for everybody so they know what to do.
- 8 stages
- Ghosts for some characters (player will need to use voice to figure out what kind of ghost they are and perform the appropriate action)
- Items will be more "factory style" (example: wrench, flashlight, screwdriver, etc.) and there won't be guns/swords/blades or weapons of that type
Currently, the team is working on a list of things that will need to be done so that everybody will know what needs to be done for the game and will have something to follow on for the rest of the semester/year. The design of the game is still in it's early stages and some members feel the game's design in its current state is more of a horror game than puzzle/strategy while others find that there is a balance between the two.
In order to stay on track (and to meet assignment due dates) concept art for the game has already been given the green light and some members are working on concept sketches for characters while others work towards finalizing the game's design and finishing a to-do list for everybody so they know what to do.
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