- 8 stages
- Ghosts for some characters (player will need to use voice to figure out what kind of ghost they are and perform the appropriate action)
- Items will be more "factory style" (example: wrench, flashlight, screwdriver, etc.) and there won't be guns/swords/blades or weapons of that type
Currently, the team is working on a list of things that will need to be done so that everybody will know what needs to be done for the game and will have something to follow on for the rest of the semester/year. The design of the game is still in it's early stages and some members feel the game's design in its current state is more of a horror game than puzzle/strategy while others find that there is a balance between the two.
In order to stay on track (and to meet assignment due dates) concept art for the game has already been given the green light and some members are working on concept sketches for characters while others work towards finalizing the game's design and finishing a to-do list for everybody so they know what to do.
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