This is the level (Version 3) |
Top view of the version 3 level |
This is version 2 of the level |
Since I was the one that designed the map, I was also the one tasked with the task of turning this map into 0's and 1's and throwing them into a text file for the programmer. It was an extremely repetitive task and I messed up a few times at one point, but the text file map is now done and out of the way.
Some of the balancing I did was for the attack damage. I basically threw in a static enemy and played around with the values in the javascript file, tweaking variables such as enemy health, player attack strength, and player attack speed. After tweaking them for a few hours I believe I've found something reasonable, and it allows players to kill enemies easily early one (1 or 2 hits to kill) and the number of hits gradually increases as the level gets higher and higher. Hopefully this will save us some time later on when it is time to balance the game.
For this next week I am hoping to work on either modeling, creating the sound effects, or programming. There is still a lot of work to do, however, with piles of assignments and midterms slowly creeping up hopefully we can have something playable by mid February.
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