Tuesday, March 15, 2011

Weekly Blog Post


For this week the game I'm going to talk about is 'Coin Dozer' for the iPhone. This game is pretty much "that game" from the arcade where you keep putting in coins into the top, it drops to the bottom, and you try to get the machine to push your coin off the surface in order to win points. Aside from coins, the game has prizes that you can collect as well as special coins that give you bonuses for a few seconds.

The game is great in that it loads almost instantly and you're in the game. There are no menus to go through which means no wait time. On the other hand, the lack of instructions may make it hard for some players to figure out what to do. The sounds are nice but seem a bit unrealistic.

For the most part the game is fun to play and the ad is placed in a non-intrusive location. The biggest problem with the game is the occasional crashes that will reset the game surface as well as the 4 coin limit. The game does not allow the player to drop more than 4 coins in a row which seems to take out a bit of the fun.

As usual here's a gameplay video.

As for the update on the GDW game, the due date is almost here and everyone's working hard to get the game "completed" on time. At the moment I'm working on repulsion/collision detection as well as the main menu. On the down side a lot of the stuff depends on the art dept team members which means if something goes wrong or someone falls behind the programmers have less time to work with piecing it together. Overall, I think we're making good progress as we have a running game that is playable, particles are done, the physics of the game is almost correct, and most of the sounds needed for the game are already recorded. All that's left are shaders, piecing everything together, writing a mountain of reports, and finally polishing it.

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